MAJ du 27/01/10

Aller en bas

MAJ du 27/01/10 Empty MAJ du 27/01/10

Message  anchsu le Dim 31 Jan - 13:01

Désoler de vous balancer ca comme ca :

When you join an Arranged Team lobby, you should now be able to see the other players in the lobby.
Added an option to submit your logs to Riot Games. You can access this option through the Options Menu.
Added a “Remember Username” option to the login screen.
Added volume and mute controls for music in the Options Menu
Improved auto-balance in the matchmaking algorithm, improving the distribution of player skill in a match significantly in about 5% of matches.
The Most Played Champions section of the Summoner Profile will now display the top 3 most played champions.
Fixed a bug that was causing users to be able to see other users’ Losses in some cases.
Fixed several errors related to Masteries being saved and displaying cryptic messages in the client.
Fixed an issue that was causing Summoner Inventory to not persist through system restarts in some cases.
Fixed a localization issue that was causing the wrong numerical separator to be displayed for languages other than U.S. English.

League of Legends


Pantheon, The Artisan of War
Spear Shot : Pantheon hurls his spear at an enemy unit, dealing attack damage and a percentage of his weapon damage.
Aegis of Zeonia : Pantheon leaps at an enemy champion, bashing them with his shield and stunning them. This also refreshes his Aegis Protection.
Heartseeker Strike : Pantheon unleashes 5 swift strikes in front of him, dealing double damage to Champions. Pantheon also becomes more aware of his enemy's vital spots, allowing him to always critically
strike enemies at low health.
Grand Skyfall : Pantheon composes himself then leaps into the air to a location, striking all enemy units in the area and slowing them for 1 second. Enemies closer to the impact point take more damage.
Aegis Protection : After attacking or casting spells 4 times, Pantheon will completely block the next normal attack that deals more than 40 damage to him.

Gragas, The Caskmaster
Barrel Roll : Gragas rolls his cask to a location, which can be activated again to explode after arriving or will explode on its own after 5 seconds, dealing damage to enemy units in the area.
Drunken Rage : Gragas guzzles brew from his cask, restoring Mana over a short period of time. After he finishes drinking, he becomes drunkenly enraged, increasing physical damage dealt and decreasing all damage taken.
Body Slam : Gragas charges forward and collides with the first enemy unit he comes across, dealing damage to all enemies near the collision.
Explosive Cask (ultimate) : Gragas throws his cask to a location which explodes on impact, dealing damage to enemy units in the area and knocking them back.
Happy Hour (Passive): Gragas takes a drink from his cask every time he uses an ability, restoring Health over time.

Pulverize stun duration lowered to 2.2 from 2.5
Headbutt animation improved

Bandage Toss Mana Cost reduced to 90/100/110/120/130 from 130 at all ranks
Curse of the Sad Mummy Cooldown reduced to 170/150/130 from 180/160/140
Bandage Toss has a new animation

Fixed a bug where using Feast when the target had too much health caused too much damage

Valkyrie animation improved.

Parley's now applies Grog-Soaked Wound.

Hextech Micro-rockets Range decreased to 1000 to 1200
Fixed a bug with H28G Evolution Turret that allowed him to place more turrets than the maximum.

Death Lotus Base Damage modified to 50/65/80 from 30/45/60.
Death Lotus scaling changed to 50% of damage from items instead of 55% of total attack damage
Death Lotus AP Scaling reduced to 30% from 40%.

Unstoppable Force animation improved.

Fixed a bug where Dark Binding wasn't triggering Rylai's Crystal Scepter

Javelin Toss missile speed increased.
Pounce has a new animation.

Devastating Blow Bonus Damage reduced to 20/40/60/80/100 from 20/60/100/140/180
Heroic Charge has been made slightly more precise
Heroic Charge has an improved animation
Fixed a bug where Poppy couldn't charge while Diplomatic Immunity was active.

The first physical attack after finishing Slash will now properly animate.

Spray and Pray Missile Range reduced to 1100 from 1300
Spray and Pray Bonus Range reduced to 375 from 525.

Fixed a bug where Udyr's Bear Stance was providing multiplicative move speed, rather than additive, causing it to give too much movement speed while slowed
Turtle Stance Mana Restore reduced to 6/7/8/9/10% from 12/14/16/18/20%.
Phoenix Activation AP reduced to 16/24/32/40/48 from 24/36/48/60/72.
Phoenix Activation Damage reduced to 8/12/16/20/24 from 12/18/24/30/36.
Monkey's Agility Attack Speed reduced to 10% from 15%. Also adjusted the attack speed gain to be additive instead of multiplicative (reducing the damage when combined with attack speed items).
Udyr's Movement Speed reduced to 315 from 320.

Time Warp Movement Speed modifier reduced to 55%, from 65%
Time Warp's haste effect is now a multiplicative movement speed modifier
Time Warp duration reduced to 2.5/3.25/4/4.75/5.5, from 3/4/5/6/7
Time Bomb and Time Warp range increased to 650 from 600.
Chronoshift range increased to 900 from 600

Summoner Spells
Flash cooldown increased to 210 from 180
Ignite can now be Cleansed.
Rally now gives 10-35 Attack Damage, instead of 30% increased base physical damage.
Exhaust is now split into two buffs: Exhaust Slow and Exhaust (Blind). (Highlander should no longer dispell blind).

Fixed several in game crashes
Bonus physical damage to turrets from AP expanded to also affect inhibitors and the nexus
Increased the bonus damage to structures from AP to 40% from 25%
Users can now rearrange the items in their inventory. Simply left click and hold an item, then release over the slot you’d like the item to be in
Fixed a bug that was causing abilities that are on cooldown to visually overlap other abilities
Fixed an issue that was causing characters to fly extremely high up in the air as a result of two champions using movement based abilities at the same time.
Fixed an issue where abilities appeared to be castable and off cooldown, but would not cast
Fixed a bug with Nidalee’s Cougar Form that would cause other players in the game to lose their targeting reticules
Area of Effect Spells should now properly hit invisible units, and units in brush
Fixed an issue with Jax’s Leap Strike that was causing the damage to fail in some cases when interacting with targets in brush
Fixed a bug that was causing cooldowns on buff icons to not refresh when the buff is refreshed
Fixed a bug that was causing Item Stack numbers to still appear when there was no stackable item in that inventory slot
Fixed a bug with the animation system that was causing some abilities to cancel animations in unintended cases
Fixed a bug that was causing channeling spells to not trigger the ability in some cases
Fixed an issue with spell order queuing that was causing unintended behavior in some cases
Fixed some tooltip issues with Heimerdinger
Fixed a Game Server crash related to in game Chat
Fixed several other Game Server crashes
Fixed several issues with Death Recap in languages other than U.S. English

Healing Reduction
Healing Reduction no longer stacks with other healing reduction effects.

Lizard Buff
Movement slow amount lowered to 10% from 15% from levels 1-5.

Cripple's armor and magic penetration lowered to 10 from 25.
Improved Rally now gives 20-70 Ability Power, depending on level, instead of a 20% increase to base magic damage dealt.
Fixed a bug causing a Utility Mastery to not work properly

Decreased the effectiveness of Critical Damage runes by 10%
Increased the effectiveness of flat Ability Power runes by 10%


Messages : 6
Date d'inscription : 12/01/2010

Voir le profil de l'utilisateur

Revenir en haut Aller en bas

MAJ du 27/01/10 Empty Re: MAJ du 27/01/10

Message  Skan le Dim 31 Jan - 14:36

les changements pour moi

Miam le pirate pourparler avec le passif ^^

kat c'est reparti pour un tour , bon ca donne quoi nerf ou buff ? (je la joue pas je vais pas me faire les calculs)

poppy nerf j'espere que c'est assez nerfé.
Twitch diminution de la portée c'est cool

fatigue diviser en 2, ca va changer qq trucs ca. mais bye bye Yi.

rally mieux en early je dirais moins bien en late, sachant que c'est pour le team fight je dirais que ca perds de l'utilité un peu.

zilean a plus de portée ca a l'air bien pour lui.

les mages tape sur les batiments (pas fait les calculs mais ca a l'air mieux)

les runes 10 % de dommages crit en moisn (m'en fous je joue en chance de critique ^^)

ah et miam pour le pirate !!


Messages : 15
Date d'inscription : 09/01/2010

Voir le profil de l'utilisateur

Revenir en haut Aller en bas

Revenir en haut

Permission de ce forum:
Vous ne pouvez pas répondre aux sujets dans ce forum